ANDREW OGDEN

GAME DEVELOPER

Making games is my passion

  • Andrew Ogden
  • San Francisco, CA
  • Andrew@andrewogden.com
  • www.andrewogden.com

Employment

  • Principal Software EngineerMarch 2014 - July 2015

    Mosojo Inc: Appmixable.com

    Developing several games in Unity to demonstrate UGC capabilities of our platform

    Authoring iOS SDK for our variant engine

    Working closely with Rooster iOS reading app to integrate our customization platform

  • Principal Software EngineerJanuary 2014 - March 2014

    Zynga Inc: New Mobile IP

    Managing and mentoring 5 software engineers on the project

    Optimized rendering and scripts for a mobile game built in Unity

  • Senior Software EngineerMarch 2012 - January 2014

    Zynga Inc: New Mobile IP

    Managing and mentoring 3 software engineers on the project

    Prototyped an unannounced mobile game using UIKit

    Built core game mechanics for unannounced 3D mobile Unity game

  • Software EngineerJuly 2011 - March 2012

    Zynga Inc: Dream Zoo

    Shipped Dream Zoo that reached #2 in iTunes Top Free Games and Grossing

    Engineered several innovative game features using Cocos2d

  • Lead EngineerJuly 2010 - June 2011

    iPad Game: Dance Pad

    Shipped Dance Pad that reached #2 in Top Free iPad Apps and was featured by Apple

    Led a team of 6 student engineers to build a professional level iPad game

    Designed and implemented a dance recorder and editor toolset for designers

  • Software Engineer InternMay 2010 - August 2010

    Zynga Inc: Farmville for iPhone

    Shipped FarmVille that reached #1 in iTunes Top Free Games and Grossing

    Responsible for feature implementation and general debugging

  • Contracted iPhone Game ProgrammerJune 2009 - Sugust 2011

    iPhone Game: Zombonie

    Shipped Zombonie to the Apple App Store

    Employed an open source game engine to achieve a variety of effects

  • Undergraduate ResearcherJune 2009 - June 2011

    USC: Teamcore Research under Dr. Milind Tambe (Artificial Intelligence: Multiagent Systems)

    Conducted evacuation simulation research using Massive Software

Education

  • BS in Computer Science (Games)2007 - 2011

    University of Southern California

    General GPA: 3.43 | Major Specific GPA: 3.66

    USC Viterbi School of Engineering Dean's List: Fall 2008, Spring 2008, Fall 2010, Spring 2011

Leadership/Organizations

  • President2009 - 2010

    Association for Computing Machinery

    ACM received the Outstanding Student Organization Award under my leadership

Programming Skills

  • C#

  • Obj-C

  • Java

  • C++

  • Python

  • PHP

Software Proficiency

  • xCode

  • Git

  • SVN

  • Autodesk Maya

  • Photoshop

Game Engines

  • Unity

  • Cocos2d

  • Cocos2dx

  • SpriteKit

Download resume as PDF format
Games I've made as a professional, independent and student game developer

Contact info

  • San Francisco, CA 94107

  • Email: andrew@andrewogden.com
  • Phone: 303 880 1149
  • Website: www.andrewogden.com

Let's keep in touch